![]() Like `draw something` for example, wants to charge me for the ability to draw a proper circle. I do think the free-to-play people have taken probably the most productive approach to this, with the in-app purchase approach and all that, although it's really going overboard with people trying to make you pay for such stupid things. ![]() So ignoring that fact is probably not a good idea. The piracy can be 10 times the number of people who purchase, or more. If a game is any good it IS going to get pirated and bunches of people are going to want to download it and some of them will do it because they always do that and some will do it because google's search results get jammed up with links to the pirate copy ahead of your official website. ![]() Now that I'm actually working on a proper game that I plan to finish and sell, I'm really not sure what I am going to do about piracy. I am also trying to develop a game right now and i am actually making my theory into a fact. With this, they will bump their head on the wall for how troublesome you are, Algorithms are hard to interpret especially for strangers. its like, Eternity Warriors, Monster Shooter, etc., and for me its much easier to control piracy with this manner.Īnd if somebody will try to hack into the registry for HEX possibilities, well, in your coding instead of putting the real value or an item value, put some fake ones and have some algorithm for the real value to make it look like it doesnt exist in your game(that is only my theory, i never have tried this yet but i am open to doing so. premium items can only be accessed or displayed on the menu when the user is online and will be deleted on the menu when offline. Why dont you make the game or develop it with all of your efforts for free, BUT, in your game, there are free items and purchasable items(premium items). Possibilities are endless(<-Remember this always). Simple reasons, pirates love freebies, and it hurts there ego to buy one where in they can always get it for free. You can NOT stop anybody from pirating your game. Over 30% (I think it was a hilarious number like 40 something percent) of Windows installs are pirated, which means that there's more pirated windows installs around than there are OSX, Linux others combined Do you think that if you made the game impossible to pirate that you would have 50,000 more sales? I highly doubt it.įood for thought, Microsoft's biggest competitor is not Linux, is not apple. If you sell 10,000 copies of a game, but 50,000 are pirated. The thing to remember is that some pirates never would have bought your product anyway, and some pirates will go and buy it as soon as they can. Nowdays, I make enough money to buy all the stuff I wantĪ lot of people are like this, a lot are not. However, as soon as I came into money, I'd go buy those games anyway. When I was younger, I pirated plenty of games and music. In Australia, for instance, it isn't the case, it would take me half a day to download a game (bandwidth in this country is still a bit of a joke), but for other countries you could have it downloaded faster than you could go out and buy it. The more counter-measures and defenses you put in, the more it becomes a lightning rod for hackers/crackers to take a shot at it, and in the end it will be a battle that cannot be won with 100% certainty.Ĭlick to expand.This is often cited as a major cause of piracy by all the major players, including Steam. So if you show them your struggles, your headaches, and your strive to bring your best to them, less will try to screw you over. People will support a cause or a struggle. Number 3 mostly tends to work for smaller developers, and is probably you're best line of defense. They believe in what you're doing, they know the time and effort invested in it, and therefore willing to offer support by purchasing. Fear of virus/trojan/malware infection from said pirated copyģ. Fear of serious legal action against themĢ. There are a few things that may stop someone from pirating:ġ. (Mostly for bragging rights and notoriety). Access to the pirated version is easier or faster than the purchase route.Ĥ. (so to spite the developer, they will pirate it, even though they may be able to afford it)ģ. They think its overpriced for what they see is its actual worth. They cant afford it even at a low price point (such as young individuals with no access to funds of their own).Ģ. Click to expand.To be honest, I dont think there is anything that can prevent it from eventually happening.ġ.
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